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Marlon Faria

I'm

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I bring character to life
and build animation systems 
that power

SENIOR  GAMEPLAY  ANIMATOR  &  TECHNICAL  ANIMATOR

Gameplay animation, rigging, Unity/Godot implementation

animation pipelines, systems and custom tools.

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great games.

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10+
Years Experience
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50+
Shipped Projects
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Unity
Expert
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Blender
Expert
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Freelance
Available

 Demo Reel

Watch selected animation highlights showcasing gameplay systems and character life.

Demo Reel

What I Do

Gameplay Animation

I create gameplay-focused character animation designed for responsive controls, clear readability and strong game feel. This includes locomotion, combat, attacks, dodges, hit reactions, deaths, transitions, timing polish and player/enemy interactions that need to work inside real gameplay conditions.

Technical Animation

I implement, tune and debug animation systems directly in Unity and Godot, connecting animation with gameplay logic, player input and state changes. My work includes Animator Controllers, AnimationTree setups, state machines, blend trees, animation layers, events, transitions and engine-side iteration workflows.

Rigging & Pipelines

I build game-ready character rigs, skinning workflows, export setups, retargeting processes and custom tools that keep animation production clean, scalable and reliable. I help teams reduce manual setup, avoid broken exports and make characters easier to animate, integrate and maintain.

What I Do
Projects

Click on a project to see my role, technical work and tools used.

Selected Projects

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Crash Course Builder gameplay animation, character rigging, reactions and trailer cutscene work by Marlon Faria
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Venture to the Vile character rigging, rig improvements and Unity animation integration by Marlon Faria
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Down in Bermuda character animation, rigging, Unity integration and animation tools by Marlon Faria
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You Will Die Here Tonight character rigging, player animation, creature animation and Unity work by Marlon Faria
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Potion Merge Saga character rigging, gameplay animation and Unity Animator setup by Marlon Faria
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Khepri creature rig breakdown and Blender character rigging by Marlon Faria
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Jungle Strikers Unity Animator setup, C# interaction system and gameplay animation by Marlon Faria
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SnickSnack character animation, rigging and game animation pipeline work by Marlon Faria
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Lego Duplo character rigging, modular rigs and 2D facial rig system by Marlon Faria
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Diapers Sapeka product rigging, character animation and corrective shapes by Marlon Faria
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BKids Manu Adventure realtime Unity intro animation, storyboard and animatic by Marlon Faria

Clients and Partners

Clients

Clients and Partners

Want your character animation

handled from rig to runtime?

I take ownership of animation, rigging, implementation and technical systems, so your team can stay focused on the game.

© 2026 by Marlon Faria. All rights reserved

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