


Marlon Faria
Senior Gameplay Animator & Technical Animator for Game Studios
I help game studios build better character animation systems, from gameplay animation and rigging to Unity/Godot implementation, animation pipelines and custom tools.
I specialize in making characters feel great in-game while keeping the animation workflow scalable, clean and production-ready.
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Available for freelance and consulting work.​
Contact Me
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What I Do
Gameplay Animation
I create gameplay-focused character animation designed for responsive controls, clear readability and strong game feel. This includes locomotion, combat, attacks, dodges, hit reactions, deaths, transitions, timing polish and player/enemy interactions that need to work inside real gameplay conditions.
Technical Animation
I implement, tune and debug animation systems directly in Unity and Godot, connecting animation with gameplay logic, player input and state changes. My work includes Animator Controllers, AnimationTree setups, state machines, blend trees, animation layers, events, transitions and engine-side iteration workflows.
Rigging & Pipelines
I build game-ready character rigs, skinning workflows, export setups, retargeting processes and custom tools that keep animation production clean, scalable and reliable. I help teams reduce manual setup, avoid broken exports and make characters easier to animate, integrate and maintain.
© 2023 by Marlon Faria










