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Marlon Faria

Senior Gameplay Animator & Technical Animator for Game Studios

I help game studios build better character animation systems, from gameplay animation and rigging to Unity/Godot implementation, animation pipelines and custom tools.

I specialize in making characters feel great in-game while keeping the animation workflow scalable, clean and production-ready.

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Available for freelance and consulting work.​

Contact Me

  • E-mail
  • LinkedIn
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 Demo Reel

Demo Reel

What I Do

Gameplay Animation

I create gameplay-focused character animation designed for responsive controls, clear readability and strong game feel. This includes locomotion, combat, attacks, dodges, hit reactions, deaths, transitions, timing polish and player/enemy interactions that need to work inside real gameplay conditions.

Technical Animation

I implement, tune and debug animation systems directly in Unity and Godot, connecting animation with gameplay logic, player input and state changes. My work includes Animator Controllers, AnimationTree setups, state machines, blend trees, animation layers, events, transitions and engine-side iteration workflows.

Rigging & Pipelines

I build game-ready character rigs, skinning workflows, export setups, retargeting processes and custom tools that keep animation production clean, scalable and reliable. I help teams reduce manual setup, avoid broken exports and make characters easier to animate, integrate and maintain.

What I Do
Projects

Selected Projects

Click on a project to see my role, technical work and tools used.

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Crash Course Builder gameplay animation, character rigging, reactions and trailer cutscene work by Marlon Faria
Khepri.png
Khepri creature rig breakdown and Blender character rigging by Marlon Faria
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BKids Manu Adventure realtime Unity intro animation, storyboard and animatic by Marlon Faria
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Venture to the Vile character rigging, rig improvements and Unity animation integration by Marlon Faria
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Jungle Strikers Unity Animator setup, C# interaction system and gameplay animation by Marlon Faria
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Down in Bermuda character animation, rigging, Unity integration and animation tools by Marlon Faria
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SnickSnack character animation, rigging and game animation pipeline work by Marlon Faria
YWDHT.png
You Will Die Here Tonight character rigging, player animation, creature animation and Unity work by Marlon Faria
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Lego Duplo character rigging, modular rigs and 2D facial rig system by Marlon Faria
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Potion Merge Saga character rigging, gameplay animation and Unity Animator setup by Marlon Faria
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Diapers Sapeka product rigging, character animation and corrective shapes by Marlon Faria

Experience

Background Studio
Cut to Bits

Rigging new characters and improving existing character rigs, as well as creating animations for both new and existing characters. I also developed animation placeholders for gameplay validation and seamlessly integrated characters into Unity, setting up timelines, animators, and dynamic bones.

Cut to Bits
Animator / Rigger / Technical Animator
Oct 2022 - Apr 2023
Experience

© 2023 by Marlon Faria

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